top of page

Fat Mutant 

 ZBrush Sculpt

I fully sculpted the Model in ZBrush and the concept was made by Ognjen Sporin. You can find this work under:
https://www.artstation.com/artwork/lDroKO

FatMutantSofyaGirenko.png

First Steps

thumbnail 1cut.png

Firstly I took a closer look at the concept in photoshop to udnerstand what shapes are gonna have to be sculpted and created a "shopping list". Then using Zspheres  I created the base and seperated his legs, torso, arms, hands, head and feet from each other

Details

Using Zremesher and subdividing the geometry I started adding more details to the scuplt.
Created some basic shapes for the armor and adjusted them like in the concept.

image.png
image.png
image.png

Continued to adjust the armor like in the concept using ZModeler and extracting masked parts.
Added more teeth and detail to helmet

In the following sessions I focused on the ropes, chains and rings as well as placing the subtools like in the concept.
Renamed all the subtools and sorted them properly.

fatmutant2.png

Added more details to face and hands

fatmutant1.png

Final

Here is the final look. With final touches like the cloth texture or head and feet.

Render Images

UPSCALE_testimage-gigapixel-low_resolution-1920w.png
normal 1.png
fm 5.jpg
fm 3.png
fm 4.jpg
fm 2.png
thumbnail 1.png
bottom of page